Skin Cage

Deform Skin Cage

Creates a polygon cage for your character. This SkinCage is automatically skin-weighted to the joints, and the weights from the SkinCage can be copied to your geometry.

SkinCage and SkinCurves used for deformation skinning
The SkinCage is built from editable SkinCurves and can transfer weights to the model.

The SkinCurves are profile curves for the SkinCage. You can edit the scale and shape of these curves to better match the cage to your character.

When editing the SkinCurves to match the cage to your character, it is best to start with the green curves (SkinCurves1), because the red curves (SkinCurves2) automatically stay between the green curves.

Related topics

source image