Preparation

Z-Up Axis

Maya is normally Y-up, while some game engines such as Unreal use Z-up.

By default, the upward direction in Maya is the Y axis. This is the recommended setup when rigging an AdvancedSkeleton character.

Maya Y-up viewport axis
Maya’s standard scene orientation uses Y as the up axis.

Some game engines, including Unreal, use Z as the upward direction. You do not need to rig the character in a Z-up Maya scene just because the target engine is Z-up.

Unreal Z-up character orientation
Unreal-style scenes use Z-up orientation after import.

If exporting to Unreal, keep the rig in the standard Maya Y-up setup and convert the rig during Unreal import instead.

Unreal FBX import Convert Scene option
Use the Unreal FBX import settings to convert the scene orientation.
Recommended workflow: rig in Maya’s standard Y-up orientation, then let Unreal convert the scene on import.

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