Deformation

Deform Skinning

Use the basic skinning option to deform your character.

This is the most basic option for deforming your character.

Smooth Bind workflow

First select all your characters geometry.

Next, add the DeformJoints to the selection.

Select DeformJoints button
Add the DeformJoints to the current selection.

Then open the Smooth Bind options.

Set Smooth Bind Options button
Open the Smooth Bind options.

This opens the “Smooth Bind Option Box”, and sends the recommended settings.

Smooth Bind Option Box
The Smooth Bind Option Box opens with the recommended settings.

Here you can change any of the options if you wish.

Hit the “Bind Skin” button, to execute the skinning.

Tip: Use the option box if you need to adjust the recommended Smooth Bind settings before binding.

Related topics

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