• ctrlEye.wide attribute added
  • ModularControlRig now includes FaceRig
  • Fit-ForeHead now can work with edges+3verts
  • Joints can now be added to NonSymmetry joints
  • GoToBuildPose detect non-valid custom-setBuildPoses
  • advancedskeleton.com changed to animationstudios.com.au
  • Right-click on BuildStep now has “show All Controls” button
  • Scaled UnrealMannequinSkeleton includes BlendShapes
  • CustomControl PaintWeights issues, fix
  • CustomOrienting CustomControls issues, fix
  • Bake HumanIK now works with custom spines
  • Selector as StandAlone FKIKSwitch range issue, fix

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