• 6.320

    • ctrlEye.wide attribute added
    • ModularControlRig now includes FaceRig
    • Fit-ForeHead now can work with edges+3verts
    • Joints can now be added to NonSymmetry joints
    • GoToBuildPose detect non-valid custom-setBuildPoses
    • advancedskeleton.com changed to animationstudios.com.au
    • Right-click on BuildStep now has “show All Controls” button
    • Scaled UnrealMannequinSkeleton includes BlendShapes
    • CustomControl PaintWeights issues, fix
    • CustomOrienting CustomControls issues, fix
    • Bake HumanIK now works with custom spines
    • Selector as StandAlone FKIKSwitch range issue, fix
  • 6.300

    • ModularControlRig exports with Mannequin export
    • IKSpine Joint rotations improved
    • NonStretchy Spine in OPM issue, fix
    • asCreateUnrealJoints keeps RootMotionJoint
  • 6.290

    • – World-match & World-orient added to ControlOrient
    • – MetaHuman added to AutoFaceRig
    • – CC4 AutoFaceRig improved
    • – NameMatcher>TransferSkinning now work with FaceSetup
    • – ControlOrient SetAxis localOrients improved
    • – Face>Pre>Extras can now be added after Build
    • – FKIKSwitch on customoriented ctrls issue, fix
    • – NameMatcher issue from v6.274, fix
    • – BendCtrl issues with Main.scale in OPM, fix
    • – WrinkleMaps assign to CC4 issue, fix
    • – IKNeck-stretch causes FaceSetup scale issue, fix
    • – AutoLipSync causes setting-fps issues, fix
    • – UnrealSkeleton from UE5 Template metacarpal issue, fix
    • – Custom ControlOrienting FKScapula issue, fix
    • – FaceWrinkleMaps activated on Head move, fix