- ctrlEye.wide attribute added
- ModularControlRig now includes FaceRig
- Fit-ForeHead now can work with edges+3verts
- Joints can now be added to NonSymmetry joints
- GoToBuildPose detect non-valid custom-setBuildPoses
- advancedskeleton.com changed to animationstudios.com.au
- Right-click on BuildStep now has “show All Controls” button
- Scaled UnrealMannequinSkeleton includes BlendShapes
- CustomControl PaintWeights issues, fix
- CustomOrienting CustomControls issues, fix
- Bake HumanIK now works with custom spines
- Selector as StandAlone FKIKSwitch range issue, fix