Is AdvancedSkeleton free?
You can download and try out a fully working version of AdvancedSkeleton from the Downloads page. However, if you wish to use Advanced Skeleton on any commercial projects (anything other than private home use) then please ask the Studio where you work, to obtain a commercial license
What if our Studio purchases the AdvancedSkeleton license?
To purchase a license, use the Payment option on this website, or you can email support@animationstudios.com.au, and request a Quote form made out to your company, which also includes other payment options such as Bank wire transfer. Once the payments have been made, a “Welcome AdvancedSkeleton customer” email will be sent to you. This email will have the invoice for the purchase made out to your company. It also includes links for downloading the latest version of Advanced Skeleton. As a license holder, you get access to the Beta versions. Also, it has the contact details for the priority support, where you can email us, and send us any files, should you be encountering any problems?
The commercial license has no expiration, meaning no need for renewals, all future versions are covered.
Questions answered in YouTube videos:
- How to control multiple characters ?
- Why are my polevectors not straight ?
- Is there a “simultaneous FK and IK spine” setup ?
- Where is the “Space-Switching” ?
- How to switch between FK and IK
- How do I add MetaCarpal joints
- Why are the IK controllers not aligned with the foot / wrist ?
- Where is the help documentation?
- Are there any tutorials ?
- How to add extra Main controls
- How to set Eye rotation range
- How to modify Pupil or Iris attributes
- How can I make the rig faster
- How do I show the joints
- How to rig Non-spherical eyes
- T pose or A pose
- Why are some FitSkeleton in 1/10th scale
- How to avoid Spine from flipping
- How to avoid Wrist from flipping
- Is AdvancedSkeleton FaceSetup a BlendShape rig or Joint rig
- How to animate past the limits
- How to rig a piston or spring
- Why is there a gap between fingers when spread is set to minimum
- Why is the rig slow when starting animation
- What is different between “Cluster” and “SoftMod” custom-control
- Where is the “Simplified FaceSetup” button ?
- Where are the MetaCarpals ?
- Why is the face black, after the FaceSetup ?
- Why are areas of the face not deforming with the FaceSetup ?
- Why are some values missing from the DrivingSystem-Edit popup menu
- Where are the controllers for my added joints ?
- Where is the IK head on the biped template ?
- Why are default rigs 1/10th of real world scale ?
- Why is the EyeBrow-Center controller only on Right side ?
- How do I sculpt blendShape targets in ZBrush ?
- How to make the Dynamics collide ?
- How to add IK to fingers ?
- How to add sine-wave tail ?
- How to make a dragon fly on a path ?
- How can I change the default pose ?
- What are “Angle Rotations” ?
- How to add “Space Switching” ?
- How to create more Tongue controllers ?
- Why does the Root and Spine not rotate the same way ?
- How do I add a gun-prop ?
- Why are some functions in the Main UI and some in the Selector/Picker ?
- What are the Extra controls for ?
- How do I rig a snake, octopus, etc ?