Add limb modules to the current fit skeleton when the character needs feet, hands, tails, or extra appendages.
Use Limbs to add extra limb modules to the existing fit skeleton. Examples include feet, hands, tails, and other appendages that need to become part of the final rig.
Limb modules can add common appendages such as feet, hands, and tails to the existing fit skeleton.
When adding a limb, AdvancedSkeleton can either replace an existing limb or merge the new one into the current fit skeleton as an additional limb.
Replace or merge
Replace when the selected limb area should be swapped for the new module.
Merge when the character needs an additional limb while keeping the existing fit skeleton structure.
After adding a limb, check labels, placement, and bend direction before building. Added limbs still need to be fitted to the actual character model.