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version 6.320
- ctrlEye.wide attribute added
- ModularControlRig now includes FaceRig
- Fit-ForeHead now can work with edges+3verts
- Joints can now be added to NonSymmetry joints
- GoToBuildPose detect non-valid custom-setBuildPoses
- advancedskeleton.com changed to animationstudios.com.au
- Right-click on BuildStep now has “show All Controls” button
- Scaled UnrealMannequinSkeleton includes BlendShapes
- CustomControl PaintWeights issues, fix
- CustomOrienting CustomControls issues, fix
- Bake HumanIK now works with custom spines
- Selector as StandAlone FKIKSwitch range issue, fix
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version 6.300
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version 6.290
- – World-match & World-orient added to ControlOrient
- – MetaHuman added to AutoFaceRig
- – CC4 AutoFaceRig improved
- – NameMatcher>TransferSkinning now work with FaceSetup
- – ControlOrient SetAxis localOrients improved
- – Face>Pre>Extras can now be added after Build
- – FKIKSwitch on customoriented ctrls issue, fix
- – NameMatcher issue from v6.274, fix
- – BendCtrl issues with Main.scale in OPM, fix
- – WrinkleMaps assign to CC4 issue, fix
- – IKNeck-stretch causes FaceSetup scale issue, fix
- – AutoLipSync causes setting-fps issues, fix
- – UnrealSkeleton from UE5 Template metacarpal issue, fix
- – Custom ControlOrienting FKScapula issue, fix
- – FaceWrinkleMaps activated on Head move, fix














