Fit Attributes
Fit attributes provide advanced setup options for FitSkeleton joints.
Twist joints improve deformation for twist rotation by distributing the twist across multiple twist joints. The TwistJoints attribute sets how many twist joints are created.
Bendy joints allow limbs to bend to any shape. Turn BendyJoints on to create bendy controls.
Inbetween builds joints between FitSkeleton joints. The FK controller's rotations are distributed between the joints, and the Inbetween attribute sets how many inbetween joints to build.
Global lets limbs keep their orientation fixed. The Global attribute sets the default value for the Global controller.
Aim creates a Look At setup using aim constraints. Wheel creates a rolling setup for wheels and similar objects.
FreeOrient skips automatic joint orientation so the joint can be oriented in any direction. WorldOrient makes a joint's X axis point to a world-space direction, such as XDown for a biped ankle.
FlipOrient flips the up axis. Use it when joints in the middle of a chain need opposite behavior, such as tail joints that flip after rotating or are determined by an IK plane.
NoMirror prevents a right-side joint from being mirrored to the left side. NoFlip prevents mirrored behavior, for example when both eyes should rotate the same way.
NoControl prevents a FitSkeleton end joint from building an FK control. NoSkin excludes a joint from skinning functions and can also exclude joints from SkinCage building.
IKLocal creates an additional local-orientation IK control, useful when a character is not modeled in T-pose and the IK controller is not aligned with the limb.
CenterBtwFeet keeps the character center between the IK feet, so moving the feet makes the body follow.
HipSwinger disables or enables the HipSwinger control for FK spine. Follow lets one controller follow another; for example, a clavicle can rotate with the shoulder.
GeoAttach creates a controller that sticks to geometry, also known as a rivet. Select the geometry before adding the GeoAttach attribute; the attribute value is the attach-to object name.
AimAt lets a controller aim at another controller, useful for mechanical rigs attached at two ends, such as springs or pistons.
CurveGuide creates curve-based controllers for directing multiple joints, useful for feathers and other chains with many controllers. Create the curve first, then select the guide curve and affected FitJoints before adding the attribute.
RootOptions adds extra options to the root, such as the number of extra main controllers.
SegScaleComp controls whether a joint inherits scaling from its parent. Turning SegmentScaleComp on can let assigned values override inherited limb scale.
Control forces an FK control to be created on a FitSkeleton end joint. By default, controllers are not created for end joints because end joints usually only show where a bone ends.
