• version 6.290

    • – World-match & World-orient added to ControlOrient
    • – MetaHuman added to AutoFaceRig
    • – CC4 AutoFaceRig improved
    • – NameMatcher>TransferSkinning now work with FaceSetup
    • – ControlOrient SetAxis localOrients improved
    • – Face>Pre>Extras can now be added after Build
    • – FKIKSwitch on customoriented ctrls issue, fix
    • – NameMatcher issue from v6.274, fix
    • – BendCtrl issues with Main.scale in OPM, fix
    • – WrinkleMaps assign to CC4 issue, fix
    • – IKNeck-stretch causes FaceSetup scale issue, fix
    • – AutoLipSync causes setting-fps issues, fix
    • – UnrealSkeleton from UE5 Template metacarpal issue, fix
    • – Custom ControlOrienting FKScapula issue, fix
    • – FaceWrinkleMaps activated on Head move, fix
  • version 6.280

    • – CC4 AutoFaceRig
    • – Sliders with Controllers added
    • – FKIKSwitch improved for IKhybrid-ctrls
    • – HipSwinger FitLabel added
    • – Eye-Aim now works with EyeGroups
    • – FaceCage improved for Shell-type EyeLids
    • – Un-Bind & Re-Bind added to CurveBasedDeformations
    • – PartialControllers.follow added to BuildPose
    • – Detect old version customOrient attributes added
    • – QuadPed Auto-Rot RollToes issue with Main.scale, fix
    • – polyShell EyeLashes affected by CageToSkin, fix
    • – Spine Flip issue from v 6.210, fix