• version 6.400

    • PartialJoints now OPM optimized
    • QuatNodes autoload for faster rigs
    • Angle Attributes replaced with Q Attributes
    • Go to Tpose added to Selector/Picker
    • ReUse function added to SkinCage
    • DrivingSystem improvements
    • SliderJoints improvements
    • AutoPlace improvements
    • BuildPose improvements
    • SkinCage improvements
    • ConstraintSystem hidden for better autoFraming
    • ReSample Spine retains sibling orders
    • UnrealMannquin scaled set to BuildPose
    • IKSpine1_M.FixedOrient now 10 by default
    • FKRoot_M.w0 now 0 by default
    • SwitchFK2IK on Ref-Spine issue, fix
    • SeqScaleComp for head-antennas issue. fix
    • Edit CorrectiveShape on BendyLimbs issue, fix
    • CustomOrient ReAttach all mirror issue, fix
    • SliderJoints on Hip inccorectly mirrored, fix
    • CorrectiveBlendShape issue in Maya2025, fix
    • VideoMoCap -w Error in older Maya versions, fix
  • version 6.320

    • ctrlEye.wide attribute added
    • ModularControlRig now includes FaceRig
    • Fit-ForeHead now can work with edges+3verts
    • Joints can now be added to NonSymmetry joints
    • GoToBuildPose detect non-valid custom-setBuildPoses
    • advancedskeleton.com changed to animationstudios.com.au
    • Right-click on BuildStep now has “show All Controls” button
    • Scaled UnrealMannequinSkeleton includes BlendShapes
    • CustomControl PaintWeights issues, fix
    • CustomOrienting CustomControls issues, fix
    • Bake HumanIK now works with custom spines
    • Selector as StandAlone FKIKSwitch range issue, fix
  • version 6.300

    • ModularControlRig exports with Mannequin export
    • IKSpine Joint rotations improved
    • NonStretchy Spine in OPM issue, fix
    • asCreateUnrealJoints keeps RootMotionJoint