-
new video
-
version 6.400
- PartialJoints now OPM optimized
- QuatNodes autoload for faster rigs
- Angle Attributes replaced with Q Attributes
- Go to Tpose added to Selector/Picker
- ReUse function added to SkinCage
- DrivingSystem improvements
- SliderJoints improvements
- AutoPlace improvements
- BuildPose improvements
- SkinCage improvements
- ConstraintSystem hidden for better autoFraming
- ReSample Spine retains sibling orders
- UnrealMannquin scaled set to BuildPose
- IKSpine1_M.FixedOrient now 10 by default
- FKRoot_M.w0 now 0 by default
- SwitchFK2IK on Ref-Spine issue, fix
- SeqScaleComp for head-antennas issue. fix
- Edit CorrectiveShape on BendyLimbs issue, fix
- CustomOrient ReAttach all mirror issue, fix
- SliderJoints on Hip inccorectly mirrored, fix
- CorrectiveBlendShape issue in Maya2025, fix
- VideoMoCap -w Error in older Maya versions, fix
-
version 6.320
- ctrlEye.wide attribute added
- ModularControlRig now includes FaceRig
- Fit-ForeHead now can work with edges+3verts
- Joints can now be added to NonSymmetry joints
- GoToBuildPose detect non-valid custom-setBuildPoses
- advancedskeleton.com changed to animationstudios.com.au
- Right-click on BuildStep now has “show All Controls” button
- Scaled UnrealMannequinSkeleton includes BlendShapes
- CustomControl PaintWeights issues, fix
- CustomOrienting CustomControls issues, fix
- Bake HumanIK now works with custom spines
- Selector as StandAlone FKIKSwitch range issue, fix