• version 6.500

    • Full MatrixNodes && QuatNodes optimzed
    • Maya2016 or higher is now required
    • MultiSpace IK (now also for non-OPM)
    • bias attribute added to FK inbetween
    • AntiPop SDK shows when selecting Fingers, fix
    • buildPose nodes are now Transforms
    • Z-up removed
    • BoxSkin skinWeight issue, fix
    • Add influence to SoftMod Ctrl issue, fix
  • version 6.450

    • TimeEcho added
    • liftRoll Min/Max added
    • Wheel function improvements
    • drivingSystem animCurveT* changed to animCurveU*
    • UnrealJoints lockweight issue, fix
  • version 6.440

    • ML Tools UI added
    • Cyclops EyeLidWeights improved
    • QToe-Roll-Ctrl orientations improved
    • LegAim can now be used as Auto-Scapula
    • Edit BlendShapes can now ignore auto-mirror
    • RegionCtrls now hidden for most BuildSteps
    • Roblox RootFaceJoint set to FaceJoint_M
    • Body RangeOfMotion test issue, fix
    • Editing DS: ctrlLips_M.tx issue, fix
    • 50+ DrivingSystems list too long, fix
    • Picker-GoToTpose on ref rigs issue, fix