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version 6.290
- – World-match & World-orient added to ControlOrient
- – MetaHuman added to AutoFaceRig
- – CC4 AutoFaceRig improved
- – NameMatcher>TransferSkinning now work with FaceSetup
- – ControlOrient SetAxis localOrients improved
- – Face>Pre>Extras can now be added after Build
- – FKIKSwitch on customoriented ctrls issue, fix
- – NameMatcher issue from v6.274, fix
- – BendCtrl issues with Main.scale in OPM, fix
- – WrinkleMaps assign to CC4 issue, fix
- – IKNeck-stretch causes FaceSetup scale issue, fix
- – AutoLipSync causes setting-fps issues, fix
- – UnrealSkeleton from UE5 Template metacarpal issue, fix
- – Custom ControlOrienting FKScapula issue, fix
- – FaceWrinkleMaps activated on Head move, fix
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version 6.280
- – CC4 AutoFaceRig
- – Sliders with Controllers added
- – FKIKSwitch improved for IKhybrid-ctrls
- – HipSwinger FitLabel added
- – Eye-Aim now works with EyeGroups
- – FaceCage improved for Shell-type EyeLids
- – Un-Bind & Re-Bind added to CurveBasedDeformations
- – PartialControllers.follow added to BuildPose
- – Detect old version customOrient attributes added
- – QuadPed Auto-Rot RollToes issue with Main.scale, fix
- – polyShell EyeLashes affected by CageToSkin, fix
- – Spine Flip issue from v 6.210, fix