• version 6.410

    • Publish Multi Files added
    • FKIKSwitch now preserved Scaled Hands/Feet
    • AutoPlace non-symmetry tolerance increased
    • GoTo T-pose improved for Arm PoleVector
    • DrivingSystem Drive Scale improved
    • NonSymmetry system improved
    • FKIKSwitch w/MirroredTranslate improved
    • FaceMoCapLibrary on FaceOnly rigs issue, fix
    • HeadSquash in OPM issue. fix
    • Delete Sliders issue, fixed
    • Driving worldOriented CustomCtrls issue, fix
    • Selector>Display>Set Hotkey issue, fix
  • new video

    New video:
  • version 6.400

    • PartialJoints now OPM optimized
    • QuatNodes autoload for faster rigs
    • Angle Attributes replaced with Q Attributes
    • Go to Tpose added to Selector/Picker
    • ReUse function added to SkinCage
    • DrivingSystem improvements
    • SliderJoints improvements
    • AutoPlace improvements
    • BuildPose improvements
    • SkinCage improvements
    • ConstraintSystem hidden for better autoFraming
    • ReSample Spine retains sibling orders
    • UnrealMannquin scaled set to BuildPose
    • IKSpine1_M.FixedOrient now 10 by default
    • FKRoot_M.w0 now 0 by default
    • SwitchFK2IK on Ref-Spine issue, fix
    • SeqScaleComp for head-antennas issue. fix
    • Edit CorrectiveShape on BendyLimbs issue, fix
    • CustomOrient ReAttach all mirror issue, fix
    • SliderJoints on Hip inccorectly mirrored, fix
    • CorrectiveBlendShape issue in Maya2025, fix
    • VideoMoCap -w Error in older Maya versions, fix